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Poker League Rules

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Rules (Exceptions or additions to TDA rules) Rule #1: Aces Cracked Poker League is an entertainment business and not a gaming establishment. Therefore, there is absolutely 0 tolerance for any side betting or under the table gambling. Anyone breaking this rule will be ban from the league, no exceptions. The game of poker is a game that has something to do with chance (probabilities) and the skill of an individual player. The rules are set up in advance and tacitly agreed to by sitting at the table and anteing up. The players wouldn't play if they found certain aspects of the rules.

  1. National Online Poker League
  2. Poker League Point System Rules
  3. Home Poker League Rules

K-TOWN POKER LEAGUE RULES

Adapted from TDA Rules: http://www.pokertda.com/view-poker-tda-rules/

FLOOR DECISIONS - The best interest of the free roll game and fairness to all parties involved are top priorities in decision-making. Unusual circumstances occasionally dictate our decisions in the interest of fairness and may take priority over technical rules. If an error occurs the Tournament Director should be called over to the table immediately. All floor decisions are final. If you do not accept the Tournament Directors decision and cause a scene in the venue, you may be disqualified from the current tournament. Depending on the severity of the situation, you may also be banned from the poker league.

PLAYERS RESPONSIBILITY – players are expected to protect their hands, make their intentions clear, follow the action, act in turn with proper terminology and gestures, defend their right to act, keep cards visible and chips correctly stacked, remain at the table with a live hand, table all cards properly when competing at showdown, speak up if they see a mistake, call for a clock when warranted, transfer tables promptly, follow one player to a hand, know and comply with the rules, practice proper etiquette, and generally contribute to an orderly event.

CONDUCT CODE - The following is not permitted: Collusion with another player or any other form of cheating. Verbally or physically threatening any patron or employee. Creating a disturbance by arguing, shouting, cussing, or making excessive noise. Throwing, tearing, bending, or crumpling cards. Destroying or defacing property. Bringing in outside food or drink. Using an illegal substance on the venue's property. Carrying a weapon. The house reserves the right to require that any two players not play at the same table. The house will make decisions based on the best interest of all parties involved in a situation. Your feedback is always welcome, but we ask that you respect our final decisions and do not cause disruption to the game or the competitive and fun atmosphere that we try to maintain at our venues.

POKER ETIQUETTE - The following actions are improper, and grounds for warning, suspending, or barring a violator: Deliberately acting out of turn. Deliberately splashing chips into the pot. Agreeing to check a hand out when a third player is all-in. Reading a hand for another player at the showdown before it has been placed face up on the table. Revealing the contents of a live hand in a multi handed pot before the betting is complete. Needlessly stalling the action of a game. Stacking chips in a manner that interferes with dealing or viewing cards. Making statements or taking action that could unfairly influence the course of play, whether or not the offender is involved in the pot. Asking to see a player's hand to obtain information instead to rule out collusion.

If you show cards to an active player during a deal, any player at the table has the right to see those exposed cards. Cards shown during or after a deal to a player not in the pot should be shown to all players when the deal is finished.

BREAKING TABLES/MOVING PLAYERS - If the hand is in process, a volunteer or the next big blind will be moved to the table needing player(s). If the dealer has shuffled but not dealt yet, a volunteer or the player that is the current big blind will be moved to the table needing player(s).

PROCEDURES

Cash is never permitted on the table.

The establishment is not responsible for any shortage or removal of chips left on the table during a player's absence, we will try to protect everyone as best we can. All chips must be kept in plain view.

Only one person may play a hand. No one is allowed to play another player's chips. Players must keep their cards in full view. This means above table-level and not past the edge of the table. The cards should not be covered by the hands in a manner to completely conceal them. Any player is entitled to a clear view of an opponent's chips. Higher denomination chips should be easily visible.

Looking through the discards or deck stub is not allowed. After a deal ends, dealers are asked to not show what card would have been dealt.

MISDEALS - The following circumstances cause a misdeal, provided attention is called to the error before two players have acted on their hands: The first or second card of the hand has been dealt face up or exposed through dealer error. Two or more cards have been exposed by the dealer. Any card has been dealt out of the proper sequence (except an exposed card will be replaced by the burn card). If 2 boxed cards (face up in the deck) are exposed during the deal.

DEAD HANDS - Your hand is declared dead if: You fold or announce that you are folding when facing a bet or a raise. You throw your hand away in a forward motion causing another player to act behind you (even if not facing a bet). Cards thrown into the muck may be ruled dead. However, a hand that is clearly identifiable may be retrieved at management's discretion if doing so is in the best interest of the game. We will make an extra effort to rule a hand retrievable if it was folded as a result of false information given to the player. Cards thrown into another player's hand are dead, whether they are face up or facedown.

BETTING AND RAISING - A verbal statement denotes your action and is binding. If in turn you verbally declare a fold, check, bet, call, or raise, you are forced to take that action. Rapping the table with your hand is a pass. Deliberately acting out of turn will not be tolerated. A player who checks out of turn may not bet or raise on the next turn to act. An action or verbal declaration out of turn may be ruled binding if there is no bet, call, or raise by an intervening player acting after the infraction has been committed. If you put a single chip in the pot that is larger than the bet, but do not announce a raise, you are assumed to have only called.

THE SHOWDOWN - A player must show all cards in the hand face-up on the table to win any contested pot. All losing hands will be killed by the dealer before a pot is awarded. If a player other than those in the hand asks to see a hand that has been folded the dealer will call over the Tournament Director. If the winning player asks to see a losing player's hand, both hands are live, and the best hand wins. Only a Tournament Director is allowed to look at a mucked hand. If the hand is not a winning hand, the hand is mucked and the rest of the hand is played out as normal. If the hand is a winning hand, the cards will be tabled and live. The player who folded the winning hand will then receive a one round penalty.

Our rules and the interpretation of them are subject to change based on the best business decision that we can make in the moment. We ask that you please respect our Tournament Directors, our Venues, our volunteer dealers, all of our players!!

How to Set Up a Home Game That Works

Poker home games have been a staple for decades. Organizing one is not as straightforward as you'd think. Missing just one important factor can turn your home game into a frustrating experience for all the players. This guide covers everything you need to know to organize a poker home game which people will want to keep coming back to.

There are a lot of factors to consider before you start your game. These range from practical things like cards and chairs – though to who to invite and how to avoid cheating. Here is how the information below is laid out:

  • Cheating: How to Avoid It?

Organizing a Poker Home Game: Equipment and Setup

This section covers cards, a poker table (or playing surface) and seating.

Cards used in casino poker rooms are not the same as the regular cards you'll find in toy stores. Professional cards are made of plastic. They will need to withstand a lot of bending as players check their hole-cards – as well as repeated shuffling. We recommend 3 decks per table. Two can be used in-game (with one being shuffled while the other is dealt), and one in reserve. Accidents do happen. It only takes one card to be damaged to take a deck out of commission.

You'll need a playing surface, plus enough seats. A poker table, complete with drink holders and a padded surround is ideal. You can get these cheaply, though the bigger more professional ones can be worth the investment. If you don't have one, make sure you have a big surface – a small kitchen table will be cramped after all the chips and drinks are on it. Seating is often overlooked. Not only will you need enough seats for everyone, you need to make sure they are tall enough. Nobody wants to be sat lower than the rest of the players!

Chips are another practical consideration. During a game, big pots will likely change hands, so you need to ensure there are plenty of chips to go around. Light, cheap chips will not give your game a professional feel. A decent chip set is an investment which should last you for years.

What Games to Play in Your Poker Home Games?

Tournaments don't work well in the home game setting, unless you also have plenty of spots in cash games too. The reason is that people will bust out, leaving them idle waiting for others to finish.

The most popular form of poker is No-Limit Hold'em – making this the obvious choice for your home game. Other possible games are Pot-Limit Omaha and even Stud poker variants.

Poker League Rules

If you step outside of No-Limit Hold'em, you will naturally restrict the number of players willing to join. We recommend sticking to this format, and spicing things up a little with some entertaining twists and variations. Here are some suggestions:

  • Bomb Pots: Every hour or so, get everyone to put a chip into the pot before the cards are dealt. Everyone is then dealt in, and the flop is also dealt – with betting starting after this.
  • Crazy Pineapple: This twist to the usual game deals everyone 3 cards instead of 2. Each player needs to muck one card once the flop is dealt.
  • Splash Pots: Another twist which gets everyone putting in a chip before the flop. This time the hand proceeds normally, with a bigger pre-flop pot giving more action.
  • 7-2 Game: Award a chip from each player (size can be flexible) for anyone winning a pot with 7-2.
  • Run it Twice: Offer players the choice of running out 2 boards, as long as both (or all) players agree.

You could also consider making the game ‘dealer's choice'. This gives the player with the dealer button for each hand the choice of format. This works well for casual / fun home-games. For the most part a standard NL Hold'em cash game is the best option of all.

What Stakes to Play?

This depends on you're the people you invite and what they are comfortable with. The sweet spot is usually around $1 / $2. This gives everyone the opportunity to buy-in for a full stack – preventing short-stacks making the game tricky. Many home games use $1 / $3 or $2 / $5 blinds instead.

You should be clear on minimum / maximum buy-ins before the game starts. 100x the big blind is a starting point for this – though you can also allow top-ups to match the biggest stack at the table as the game progresses.

Who Should You Invite?

Balance is the key factor for your invitation list. Home games are social events, and most of the players will come from your social circle.

What you do not want is a couple of excellent players – who will prey on the novices week after week. This will inevitably cause your home game to break, as the weaker players decide it is not worth it. You need to ensure that everyone is approximately the same level to run a successful game.

The best home games will grow via your network of friends. If you advertise your game openly, then you'll have the additional strain of having strangers in your home. If a player wants to bring a friend of their own into the game – great – though make it clear to them that they are responsible for the new player's behaviour.

Pay a Dealer or Deal Yourselves?

If you can afford it, a professional dealer will make your home game a much better experience. You can split the cost with the players to cover this.

Most games are self-dealt. The player on the button acts as the dealer each hand, and also plays a hand of their own. If you do this, I recommend a second deck of cards. The player in the small blind gets to shuffle these while the current hand is being played. This allows the game to proceed smoothly onto the next hand.

Snacks and Beverages

Before you invite everyone, you need to decide whether you will supply snacks and beverages – or whether you expect people to bring their own. The best home-games involve a little drinking, which makes things a lot more social. You can supply a fridge full of beer (for example) that can be bought at cost. You could also lay on some snacks – or even order pizza half way through the session.

The key point here is that the players know what to expect in advance – and can plan accordingly.

Rake and Fees

You need to be careful if you are charging for your home game. There are laws in many states which explicitly state that home games are only legal if they are not for-profit.

If you are supplying drinks, snacks and paying a dealer, you'll want to recoup your expenses. There are different ways of doing this. You can rake the pots (where legal), use a pay-per-unit system for your drinks – or simply ask for a flat contribution to cover everything.

Remember, you have to act as the banker when hosting a home game. Exchanging player's money for chips, keeping that cash safely under lock and key, and then assisting cash-outs at the end of the game.

How to Avoid Cheating in Your Poker Home Game?

Casinos have security cameras, professional dealers and experienced floor staff on hand to settle any disputes. This makes cheating difficult. You'll need to be aware of the common ways that cheating occurs in home games – and to make sure everyone is aware of the rules.

National Online Poker League

Here are some of the key things to look out for:

Poker League Point System Rules

  • Splashing Pots: The most common form of cheating involves shorting the pot of a chip or two. Done regularly, this can add up to significant amounts. The scenario involves a big pile of chips, with a player throwing more into the pot and announcing, ‘raise to $100'. What happens is that they only throw in $85 (for example). If you feel this is happening, insist that players don't throw chips loosely into the pot, allowing for their chips to be counted.
  • Rigging Decks: This is harder to detect, though spots where you return from a break, only to have a ‘cooler' situation occur involving the same player each time should ring alarm bells. Make sure the deck is shuffled and cut properly before every hand.
  • Collusion / Soft Play: You will find players working as a team, signalling to each other or squeezing a 3rd party with multiple raises. This is hard to detect when it happens rarely, though regular instances involving the same players should be dealt with promptly. Soft play is a milder version. Here you might see players refusing to ‘go to war' when the hands shown would have warranted this.

Wrapping Up: Organizing a Poker Home Game that Lasts

Home Poker League Rules

As you have seen above, there are a lot of different things to consider before you run a home-game.

The best games are social, fun and fair – with attention paid to small details. We recommend you don't go too big too soon. A small game with 7 to 9 players (who know each other) is an ideal place to start. Set out the rules involving games, conduct and how to pay the expenses clearly at the start of each session. After a few successful games, you'll have the experience to start experimenting with adding new players, fun twists on the game formats and will have an idea if anything shady is going on among your players.





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